3.14.2007

Walkthrough: Aa Megami-sama (Chaos-1)


Hildr is pretty bleepin' mad that Marller screwed up again. While she berates "Maa-chan", the Spirit of the Silver Watch has finally decided that her demon friends are overdoing it... and says so. Hildr pretty much laughs in the Spirit's face (everyone's favorite bite-sized demon avatar has a signed contract over this place, so she feels that she can do pretty much whatever she wants).



Hildr: Now then, let me readjust this island's difficulty setting... the fun has only just begun, heh.

The Spirit really goes berserk after that... and apparently she's the current keeper of Keiichi's wayward memories. The Spirit lets her power run amok and the entire island goes totally whacko. All sorts of stuff from different temporal domains are now jumbled together, and it's this veritable minefield of debris we'll have to wade through to get Keiichi's memories back. Thus begins Konton no Shima (混沌の島/Island in Chaos), hereafter referred to as the Chaos Zone.

NOTE: The character encyclopedia now has an extra entry for the Spirit of the Silver Watch: some time ago, a woman living on this island gave a silver watch to her beloved as a present. That watch has gone sentient and the Spirit is its avatar/physical manifestation.


Konton no Shima - Stage I:

The goddesses sense an absolute maelstrom of power swirling about the center of the island. The magical energies powering the island have officially gone bonkers -- time and space have gone "melting pot" on us.



Keiichi: Hey, hey! Are my memories okay?

Belldandy can't bring herself to say it, so Skuld does: Keiichi's memories are probably not "okay" with all this chaos roiling around them. As you'd expect, Keiichi gets really worried and the gang rushes headlong toward the center of the island.

You'll notice that all three goddesses are locked into wearing their goddess uniforms the first time you tackle this stage. This stage is pretty convoluted, but it does offer us an opportunity to finally complete some of our device encyclopedia entries. Go down the stairs in front of you and head for a blue swap pod as the stage begins.

Use the purple swap pod to the north to summon Urd. Now ride the long patch of flowing sands and try to get off at the gap that leads to an iron-bound gate.

This gate is equipped with the mizu condition and the tsuku action. Extract the tsuku action. Now step back onto the flowing sands and let it deposit you near a stone gate. This gate is equipped with the hito condition and the hiraku action, so simply step into its activation range and go through the gate when it opens. Extract the hito condition from the stone gate once you're on the other side. Now look for an enclosure that contains a sorc bot, a green obstacle, a blue gate, and a colored gate mechanism.

Get as close to the sorc bot as possible and have Urd strike it with a delayed thunderbolt. Exchange your tsuku action for the sorc bot's mawaru action.

Stay inside the sorc bot's activation radius and it will use the tsuku action. The resulting fireball will destroy the green obstacle in front of the sorc bot. Stun the sorc bot with another bolt and exchange your mawaru action for its tsuku. Make your way back to the iron-bound gate. Exchange your hito condition for the gate's mizu condition and give it your tsuku action.

Step inside the iron-bound gate's activation radius and go through to the other side. Now try to run northwest against the current of the flowing sands in front of you and you should be able to make it to the platform containing the red swap pod. Tag in Skuld and go back to the stone gate. Give the gate your mizu condition.

Lob a water ball at the stone gate to open it. Run toward the blue swap pod in the corner and you should eventually come into targeting range of the colored gate mechanism.

Have Skuld lob a delayed water ball at the gate mechanism (over the low wall) to lower the blue gate. Backtrack toward the sorc bot.

Step into the sorc bot's activation radius to make it use the mawaru action. The robot's wind magic will hit the colored gate mechanism and lower the green gate blocking the path to the retry gate. Now use water magic to open the stone gate and go right through when it opens.

Lob a water ball at the patch of flowing sands in front of you and cross over to the other side. You'll step into the iron-bound gate's activation radius and make it use its tsuku action. Go through the gate and lob a water ball at another patch of flowing sands. Cross the sands while it's immobile and pass through the retry gate.

Tag the iron-bound gate to the right with a water ball and go through the gate when it uses the tsuku action. Extract the mizu condition from the iron-bound gate once you're on the other side. Walk down the stairs and exchange your mizu condition for the kaze condition equipped on the stone gate to your right.

Open the stone gate with water magic and collect the item on the other side. Go back through the stone gate and extract its mizu condition and its hiraku action. Go back up the stairs, give the iron-bound gate mizu, and activate its tsuku action with water magic. Extract the mizu condition from the iron-bound gate once you're on the other side. Now give mizu and hiraku to the stone gate to the left of the iron-bound gate.

Lob a water ball at the stone gate to open it. Look for a blue swap pod down some stairs to the left and use it. Now use the purple swap pod in a corner to summon Urd. Look for a UFO nearby.

Strike the UFO with thunder magic and extract both hito and uku from it. Head back to the stone gate beyond the blue swap pod. Exchange your hito condition for its mizu condition and your uku action for its hiraku action.

Stay inside the stone gate's activation radius to unlock the final missing entry for this device in your encyclopedia. Now exchange your hiraku action for its uku action and go through this gate. Extract hito from the stone gate once you're on the other side. Give the iron-bound gate nearby your hito condition and exchange your uku action for its tsuku action.

Step into the iron-bound gate's activation range to unlock another entry for your encyclopedia. Now extract the hito condition from this gate and give it to the stone gate to its left. Step through the stone gate, extract hito from it, and head toward the UFO nearby.

Give both hito and tsuku to the UFO and stay inside its activation range to unlock an encyclopedia entry. Use the purple swap pod in the corner to summon Urd. Stun the UFO with thunder magic and extract the tsuku action from it. Now look for a R2-san robot nearby. Position yourself to the southwest of the R2-san.

Now step into the R2-san's activation radius to make it run away from you and leave the line of sight between the sorc bot and the green obstacle. Run up to the R2-san and stun it with a thunderbolt.

Exchange your tsuku action for the R2-san's susumu action and stay inside the robot's activation range to unlock another entry for your encyclopedia. Stun the R2-san with another bolt and extract both its hito condition and tsuku action. Now give both hito and tsuku to the sorc bot in the corner.

Activate the sorc bot's hito condition to make it shoot a fireball at the green obstacle. Once the obstacle has been demolished, stun the sorc bot with thunder magic and extract tsuku. Deposit your mono condition with the R2-san nearby and extract the hito condition from the UFO in the area. Go back up to the stone gate near the blue swap pod and exchange your hito condition for its mizu condition.

Go through the stone gate and exchange your tsuku action for the iron-bound gate's uku action. Backtrack to the R2-san and extract both mono and susumu from it (giving it mizu and uku in return). Give your susumu action to the sorc bot in the corner.

Stay inside the sorc bot's activation range and "walk" it forward until it hits a dead end. Tag in Urd at the purple swap pod and stun the sorc bot with thunder magic. Extract the susumu action from the sorc bot and then exchange your mono condition for its hito condition. Go get the uku action from the R2-san nearby (trading it your susumu action). Make sure that the R2-san is reasonably close to the sorc bot.

Give the uku action to the sorc bot and it will levitate off the ground as long as the R2-san is sitting inside its activation range. Extract the susumu action from the R2-san. Now go back up the stairs near the blue swap pod and head for the purple swap pod near the floating sorc bot. You'll notice that the sorc bot is now shielding you from the robo-gun device overlooking the swap pod.

Use the purple swap pod. Now go through the stone gate and give your hito condition to the iron-bound gate.

Activate the iron-bound gate and pass under it when it uses the tsuku action. Head down the stairs and look for the knight bot standing in the activation radius of a Cublock equipped with mono and uku. Stun the knight bot with a delayed thunderbolt and exchange your susumu action for its mawaru action.

Stay inside the knight bot's activation radius to make it use susumu. The knight bot will leave the Cublock's activation range, causing the Cublock -- and the robo-gun mounted on top of it -- to crash to the ground. Now stun the knight bot with another delayed bolt and extract the hito condition from it. Backtrack toward the levitating sorc bot and make sure you tag in Urd with the purple swap pod in the southeast corner of that area.

Stun the sorc bot with a bolt and exchange your mawaru action for its uku action. Backtrack through the two gates and head back to the knight bot. Exchange your uku action for the knight bot's susumu action and then give it your hito condition.

Stay inside the knight bot's activation range to watch it use uku and unlock an entry for your device encyclopedia. Go back through both gates and head for the retry gate to the north. You'll enter the third and final leg of this stage. Tag in Urd at the purple swap pod to your left. Now step onto the transporter pad in the southeast corner of the area. You'll re-materialize near an item.

Collect the item. You'll notice that you're standing on the eastern side of a fortified gate powered by two gears and that the gears themselves are powered by the two knight bots standing on top of them. Look for another knight bot near a red swap pod inside an inaccessible (for the moment) enclosure.

Have Urd drop thunderbolts into this knight bot's activation range to make it walk toward you. Grab the kaminari condition from the knight bot once it walks into extraction range. Now go up the stairs and give kaminari to the knight bot standing on top of the gear.

Drop a bolt into the knight bot's activation range (but not on the knight bot itself) to make the robot use its mawaru action. The gear beneath it will rotate and open half of the fortified gate. Extract the mawaru action from the knight bot and exchange it for the susumu action equipped on the knight bot inside the enclosure. Give susumu to the knight bot standing on top of the gear.

Now use the transporter pad directly below the gear. Once you re-materialize, go up the stairs and extract the susumu action from the knight bot standing atop a second gear. Go back down the stairs and give susumu to a Cublock inside an enclosure (the Cublock is equipped with the kaminari condition). Repeatedly drop delayed thunderbolts into the activation range of the Cublock to advance it as close to the raised red gate as you can manage. Now extract the kaminari condition from the Cublock and give it to the knight bot standing on the second gear. You'll receive the mono condition -- immediately give it to the Cublock inside the enclosure.

Go up the stairs again and use the red swap pod. Use the transporter pad directly below the second gear to head back to the eastern side of the area. Position yourself near the colored gate mechanism on the other side of the low wall.

Have Skuld lob a water ball at the mechanism to lower the blue gate. Now use the transporter pad that leads back to the southeastern side of the area. Run across the purple swap pod and use the transporter pad in the southwestern corner.

Once you re-materialize, head for the transporter pad directly below the western gear of the fortified gate mechanism. You'll be beamed to a pad below the eastern gear. Walk through the lowered blue gate and extract the mawaru action from the knight bot nearby.

Have Urd drop a thunderbolt on the colored gate mechanism near the knight bot. Run to the lowered red gate and you should now be within extraction range of the Cublock on the other side.

Exchange your mawaru action for the Cublock's susumu action. Turn around and summon Skuld at the red swap pod. Dump your susumu action on the inert knight bot.

Use water magic on the colored gate mechanism. Head through the lowered blue gate and use the transporter pad. Extract mawaru from the Cublock inside the enclosure and give this action to the knight bot standing atop the western gear of the fortified gate mechanism. The knight bot should now be equipped with the kaminari condition and the mawaru action.

Use the transporter pad at the southwest corner of this platform and head for the purple swap pod when you materialize. Tag in Urd and use the transporter in the southwest corner to go back to the area with the knight bot standing atop the western gear. Go up the stairs and get inside the knight bot's activation range.

Drop a bolt somewhere inside the knight bot's activation radius (again, do not hit the knight bot itself) to make the robot turn the gear and completely unlock the fortified gate. Now use the transporter pad at the southwest corner of the platform. Run across the purple swap pod and look for a transporter pad to the left of a colored gate mechanism.

Step onto this transporter pad and head through the fortified gate to clear the stage.

Keiichi calls for Hildr and Marller to give him back his memories... but they aren't here.



The Spirit of the Silver Watch is present, however.




Spirit of the Silver Watch: Please believe me... this island didn't use to look this way. This was once a most beautiful island.




Keiichi and co. discover that Hildr and Marller have been ...disabled... and are now floating around a giant magic circle at the center of the island. In order to rescue our demon "friends", we'll have to recover their lost memories. On to Chaos-2!