3.05.2007

Walkthrough: Aa Megami-sama (Past-4)

Marller welcomes you to the final stage of the Past Zone. This is apparently all fun and games to her. She leaves behind a giant hourglass puzzle we'll need to solve to clear this zone.



Urd: I'll definitely make you regret taunting the great Urd!


Kako wo Omou AREA - Stage IV:

In terms of total area, this stage isn't very large -- but that's an illusion. We're actually on a floating fortress that has two sides -- for lack of better terms, I'll call them the Bright Side and the Dark Side. We start off on the Dark Side. Hit SELECT to look at your mini-map for this stage: you'll see that there are only red and purple swap pods on this side of the stage. We'll start off by trying to eliminate as many obstacles as we can.

Turn to your left and try to run -- you'll trigger a cutscene. Head towards the northwest corner of the stage (check your mini-map if you get lost) and you'll see, behind a low fence, a Hammer Muscle with the mizu condition and the mawaru action. Extract mawaru from it and head back to where you started the stage. Find the Big Muscle carrying a platform.

Hit the Big Muscle with a series of thunderbolts to make it walk forward (using its equipped susumu action). When it hits a dead end, give it your mawaru action and rotate the golem three times with thunderbolts. Give susumu back to the golem. Hit the Big Muscle with two more bolts. The platform on its back should make a perfect for the gap in the passage above. Extract the susumu action and head for the red swap pod on the other side of the arch. Tag in Skuld and head back to the Hammer Muscle in the northwest corner. Give the Hammer Muscle your susumu action.

Hit it with exactly one delayed water ball (if you hit it more than once, you'll have to retry the stage -- the wall to the right of the low fence will block your water magic when it comes time to knock that wall down). Extract the mizu condition and susumu action from the Hammer Muscle. Now turn around and look for a raised drawbridge. Get as close to the drawbridge as you can, and you should be able to swap your mizu condition onto the Sword Muscle standing behind the drawbridge. Walk up to the stairs to your right and you should be in water magic range of the Sword Muscle.

Throw a delayed water ball at the Sword Muscle to make it cut the ropes. Extract mizu and furu from this golem. Head back to the Hammer Muscle and give it both mizu and furu.

Throw a delayed water ball at the Hammer Muscle and it will knock down the wall in front of it. Extract both mizu and furu from it. Give furu to the inert Sude Muscle in the corner (this golem is here only for handy condition/action storage). Backtrack all the way to the Big Muscle and get its mawaru action. Head back to the Sword Muscle that lowered the drawbridge for you. Give it both your mizu condition and your mawaru action.

Toss a couple of water balls at the Sword Muscle to make it rotate and face another raised drawbridge. Give susumu back to this golem and toss three water balls at it to make it walk up near the drawbridge ropes. Turn around and go pick up the furu action from the inert Sude Muscle. Give furu to the Sword Muscle.

Hit the Sword Muscle with another water ball to lower this second drawbridge. Swap your susumu action for the Sword Muscle's furu action.

Keep lobbing water balls at the Sword Muscle to make it walk across the lowered drawbridge. Keep doing this until the Sword Muscle reaches a dead end. You should see a raised drawbridge on an elevated platform. Exchange your furu action for the Sword Muscle's susumu action.

Use water magic on the Sword Muscle to make it cut the ropes for a third drawbridge on this side of the stage. Extract the mizu condition from the Sword Muscle and head back to the Hammer Muscle in the northwest corner of the stage. Give it mizu and susumu.

Keep hitting this golem with water balls until it walks onto the platform inscribed with the purple magic circle. Now look for a purple swap pod on your mini-map and head there.

Tag in Urd with the purple swap pod. Now look for a wooden contraption consisting of a switch (with footprints on it) and a springing trap door. Go there.

Step onto the switch and a cutscene will play. Hit the exposed antenna with a thunderbolt and the entire stage will flip upside down around you. You are now on the Bright Side of the stage. Head for an area with two patches of flowing sands. Ride both patches to the end and ignore the red swap pod for now. Go up the stairs beside the swap pod.

Throw a bolt at the raised platform inscribed with a purple magic circle. Go back down the stairs and tag in Skuld. Use Skuld's water magic to neutralize both patches of flowing sands. Quickly run across to the purple swap pod and tag Urd back in. Find the switch/antenna mechanism and hit it with a bolt to go back to the Dark Side. Go get the mawaru action from the inert Sude Muscle and head for the red swap pod to summon Skuld. Finally, go up the stairs and navigate your way to the Hammer Muscle (you'll use the platform on the Big Muscle's back as a bridge), which should now be standing on a raised pedestal.

Hit the Hammer Muscle with water balls to make it walk forward. Give the golem mawaru when it hits a dead end and lob a water ball at it.

Swap susumu back onto the Hammer Muscle and keep using water magic on it. When the golem hits a dead end, give it mawaru and activate the action three times to make the golem face the stairs. Give susumu back to the golem and fling water balls at it to make it ascend the stairs.

The Hammer Muscle should now be standing on top of the Big Muscle. Activate the Hammer Muscle's susumu action a couple more times.

The Hammer Muscle should now be standing within "swing" range of a lowered block in the ground. This is a sun wall mechanism that will raise later (after which we'll have to task the Hammer Muscle to knock it back down). Run all the way to the Sword Muscle now standing in the southwest corner of the stage and extract the furu action from it. Backtrack to the Hammer Muscle and exchange your furu action for its susumu action. Now head for the purple swap pod and summon Urd. Equip yourself with the mawaru action (get it from the Sword Muscle at the southwest corner of the map) and have Urd drop a bolt on the switch/antenna device to go back to the Bright Side of the stage. Once on the Bright Side, head for a Big Muscle at the northwest corner of the map.

You won't be able to reach it, but you should be able to get close enough to extract its susumu action. Backtrack and give susumu to the Hammer Muscle near the switch/antenna mechanism.

Zap the Hammer Muscle with a few thunderbolts to make it walk forward. When it reaches a dead end, go get the mawaru action back from the Big Muscle to the northwest. Give mawaru to the Hammer Muscle and zap it once (it will rotate 90 degrees and face the moon wall mechanism).

Swap susumu back onto the Hammer Muscle and keep shooting bolts at it until it walks up to the moon wall mechanism. Go get the furu action back from the Big Muscle to the northwest and give furu to the Hammer Muscle.

Zap the Hammer Muscle with thunder magic again to have it strike the moon wall mechanism. Go all the way past the red swap pod to the southeast and ascend the stairs. Head for a Sword Muscle equipped with the hito condition and the mawaru action. Give this Sword Muscle your susumu action.

Keep activating the Sword Muscle's hito condition to have it walk forward. When the golem approaches the purple swap pod, give it mawaru and activate the action once to make the golem face the raised drawbridge.

Now swap susumu onto the Sword Muscle and activate its hito condition a couple of times. The Sword Muscle should now be standing near the ropes. Backtrack to the red swap pod and use it. Using Skuld's water magic to stop the flowing sands, make your way to the Hammer Muscle that activated the moon wall mechanism and extract its furu action. Go back to the Sword Muscle near the drawbridge and give it furu.

Step into the Sword Muscle's activation radius to have it cut the ropes and lower the drawbridge. Extract the hito condition from the Sword Muscle. Cross the lowered drawbridge and head for the Big Muscle carrying the platform. Give it your hito condition and your susumu action (receiving its mawaru action in return).

Keep activating the Big Muscle's hito condition to make it walk forward until it reaches a dead end.

Give the Big Muscle the mawaru action and activate it three times. Swap susumu back onto the golem and keep activating its hito condition until we reach another dead end. Swap mawaru onto the golem and activate the action exactly once.

Swap susumu back onto the Big Muscle and keep activating its hito condition until it crosses the drawbridge and walks to the end of the path. Give the golem mawaru and rotate it three more times. Exchange your susumu action for its mawaru action.

Now keep activating the Big Muscle until it walks onto the platform inscribed with the purple magic circle. Head back to the red swap pod and tag Skuld in. Let Skuld's water magic help you get across the flowing sands. Backtrack to the purple swap pod located at the due north position on your mini-map. Tag Urd in and go back to the switch/antenna mechanism.

Zap it with thunder magic to go back to the Dark Side. Look for the magic circle-inscribed platform near where the Big Muscle was when you started the stage (of the two magic circle platforms marked on the mini-map, this is the one to the south).

Hit this platform with a thunderbolt. Tag in Skuld at the red swap pod and follow the path along the eastern side of the stage. Round the corner, follow the path along the south side of the stage, and cross the lowered drawbridge. You should be in sight of an inert Sude Muscle.

Extract the miseru action from this Sude Muscle. Now use the purple swap pod to the south to summon Urd. Find the switch/antenna mechanism and zap it again to go to the Bright Side. Find the Hammer Muscle that activated the moon wall mechanism and extract the kaminari condition from it. Make your way to the Big Muscle and give it the kaminari condition.

Zap the Big Muscle twice with delayed thunderbolts. The second bolt will lower the magic circle-inscribed platform. Step onto the lowered platform and launch another delayed bolt at the Big Muscle to make it walk forward again.

The Big Muscle should now be in proper position to bridge the gap in the path above. Tag Skuld in at the red swap pod and let her help you cross the flowing sands. Backtrack to the purple swap pod near the Hammer Muscle and tag in Urd. Go to the switch/antenna mechanism and zap it to go to the Dark Side one last time. Head for the red swap pod and tag in Skuld. Now go up the stairs and make your way to the Hammer Muscle standing beside the sun wall mechanism. Exchange your hito condition for its mizu condition.

Step into the Hammer Muscle's activation radius and it will strike the sun wall mechanism. Make your way back to the purple swap pod and tag in Urd. Make sure you have the mizu condition and the miseru action equipped. Head back to the switch/antenna device.

Have Urd zap the switch/antenna device to flip the stage for absolutely the last time. Go to the red swap pod and use it to tag in Skuld. Now go up the stairs to the north of the swap pod and you should be able to get into extraction range of the Big Muscle.

Exchange your mizu condition for the Big Muscle's kaminari condition and swap your miseru action for its susumu action. Now go up the stairs to the south of the swap pod and position yourself at the edge of the narrow gap. The Big Muscle below is carrying the bridge across this chasm.

Pelt the Big Muscle with a water ball to make the golem utilize its miseru action and raise the platform. Run across the platform quickly and ascend the staircase to finish this long and tedious stage.

Now that the gang has broken Marller's elaborate trap, Hildr is going to be mad...





Marller: Be quiet! I'm trying to think up a good way to explain myself!







After Keiichi and his goddesses break the magic seal on the photograph, Hildr shows up. Well, not exactly... this Hildr, like Troubadour and the Nekomi Tech duo, is a recollection from Urd's memories. She rounds up Keiichi and the girls for a "family photo." With this, Urd has recovered all of her memories (her goddess uniform is unlocked) and we're finished with the Past Zone.



Cut to the Spirit of the Silver Watch, Hildr, and Marller, who are having a group chat. Hildr isn't really angry yet (much to Marller's relief), but she does warn Marller not to let Keiichi and company clear the next zone so easily.



Meanwhile, back at base camp, Urd says that her song magic alone isn't going to be enough to break the barrier. Peorth cuts into the conversation out of nowhere and, after some banter, she tells our heroes to work harder -- the island is still destabilizing.

3 comments:

szfzafa said...
This comment has been removed by the author.
szfzafa said...

"Zap it with thunder magic to go back to the Dark Side. Look for the magic circle-inscribed platform near where the Big Muscle was when you started the stage (of the two magic circle platforms marked on the mini-map, this is the one to the south).

Hit this platform with a thunderbolt. Tag in Skuld at the red swap pod and follow the path along the eastern side of the stage. Round the corner, follow the path along the south side of the stage, and cross the lowered drawbridge. You should be in sight of an inert Sude Muscle.

Extract the miseru action from this Sude Muscle. Now use the purple swap pod to the south to summon Urd. Find the switch/antenna mechanism and zap it again to go to the Bright Side. Find the Hammer Muscle that activated the moon wall mechanism and extract the kaminari condition from it. Make your way to the Big Muscle and give it the kaminari condition.

Zap the Big Muscle twice with delayed thunderbolts. The second bolt will lower the magic circle-inscribed platform. Step onto the lowered platform and launch another delayed bolt at the Big Muscle to make it walk forward again."

The Big Muscle on the Bright Side is supposed to be on the top of the magic circle-inscribed platform, right after having Urd zapping the platform to the south on the Dark Side, is it correct?
But in my gameplay, the Big Muscle become stuck in the platform instead. Cannot get it walk forward.
See screentshots here:
pic 1
pic 2
Tried serveral times. No luck. Is this a bug only to me?

szfzafa said...

PS: In the end I had to "skywalk" to the ending stairs using cheats - by modifying player's world position. They are float varieables. Without lifting up the Big Muscle. (I've tried lifting the other Big Muscle on the Dark Side - it's still stuck. Guess it's a glitch.