3.07.2007

Walkthrough: Aa Megami-sama (Present-2)

Keiichi is wondering how his comrades in the Nekomi Tech Motor Club are doing. Urd says that they're probably doing their usual thing, but when Skuld asks what the "usual thing" is, Urd can't say (stolen memories taking their toll again...). Everyone agrees that Tamiya and Ootaki should be going wild as usual, but as for Sora...



Belldandy: I'm a little worried that Hasegawa-san will end up being eaten by Ootaki-san and Tamiya-san...*

*The verb taberu (食べる) literally means "to eat." However, it is a common euphemism for the act of a man "getting" a woman. It's basically what we would call "getting to home plate"/"hitting a home run" with someone, though taberu usually has more of an aggressive connotation than a romantic one.

Keiichi responds to Belldandy's "joke" with some nervous laughter, and we're off to get more stolen memories back.


Ima wo Omou AREA - Stage II:

The large atrium/maze you see comprises the entire area of this stage. First, look for the switch with the shining golden emblem floating above it.

Step onto this switch and watch the cutscene. This switch will open the large gate at the very end of the maze (and this stage), but it's on a timer -- the large gate will close back up if you're not quick enough to get out. So our job is to create a straight (or as straight as possible) path between the switch and the exit. Turn to your left and walk through the blue swap pod. Go up the stairs and make your way around the southeast corner of the stage. You'll see a narrow gap that overlooks a water pump device.

Stand inside the gap and use wind magic on the water pump to activate it. Keep running until you see a new type of robot: madoushi-kun (魔導士くん/"sorcerer-kun"/my name: "sorc bot"). Stand as close to the sorc bot as possible.

Use wind magic on the sorc bot to rotate it 90 degrees and unlock an entry for your encyclopedia. Use wind magic on it three more times to return it to its original orientation (we need the robot to face the cracked wall -- you'll see why later). Keep heading west along the southern edge of the map, turn the corner, and walk down the stairs to your right. Stick to the left-hand side of the path and you should be in extraction range of an iron-bound gate (it should be separated from you by a bank of flowers).

Extract the susumu action from this gate. Now turn around and head into the activation radius of the sorc bot.

The sorc bot will demonstrate its tsuku action (it launches a fireball). Now head down the stairs and use the purple swap pod at the bottom. Go back up the stairs and use a thunderbolt to stun the sorc bot. Exchange your susumu action for its tsuku action. Stay in the sorc bot's activation radius and it will use susumu. Now go up the stairs behind and to the left of the purple swap pod. You should find a weathervane-like device that controls the direction of the water current behind it.

Strike this device with a thunderbolt so that its arrow points toward the large gate guarding the exit. Go back down the stairs and this time go up the stairs behind and to the right of the purple swap pod. You should be able to walk up to an iron-bound gate.

Extract the mono condition from this gate. Walk forward into the activation radius of a second sorc-bot and watch it use mawaru (it spins its staff and uses wind magic). Turn around and run back to the beginning of the stage. This time, head for the purple swap pod to the north and run across it. Round the northeast corner and head due west along the path.

You'll see an item nearby. Collect it. Keep running until you round another corner. Take the stairs down to another weathervane device.

Strike this device with thunder magic to change the direction of the water current behind it. Turn around and you should see an iron-bound gate with hito and hiraku. Activate the gate and go through to use the red swap pod. Go back through the gate and exchange your mono condition for its hito condition and your tsuku action for its hiraku action. Head for the stairs leading down to the bottom floor. You can't access the bottom floor because it's still flooded, but go along the edge of the upper floor and you should see a pit with plants in it.

Have Skuld drop a water ball in the pit to create a canopy platform. Do the same for the pit on the other side of the central path. Now backtrack to the beginning of the stage and use the blue swap pod. Look for an iron-bound gate to the right side of the central path. Give this gate hito and hiraku.

Activate the gate and walk through. Extract both hito and hiraku from the gate when you're through. Now look for a water pump mechanism (be careful not to use the purple swap pod nearby).

Use wind magic on the water pump to lower the water level on this side of the stage. Use the purple swap pod to tag in Urd. Have Urd drop a bolt on the sorc bot nearby and exchange your hiraku action for its mawaru action. Stay inside the sorc bot's activation range and watch it use hiraku. Now stun it with another thunderbolt and get hiraku back. Head back up the stairs to the beginning of the stage and walk down the central path. Give both hito and hiraku to the iron-bound gate in front of you. Instead of going through, backtrack to the beginning of the stage and go all the way around to the iron-bound gate leading to the red swap pod in the northwest corner. Extract both mono and tsuku from it and go down the stairs to the bottom floor. Exchange your tsuku action for the furu action equipped on the knight bot. Give your mono condition and furu action to the rotating pillar. Now backtrack to the beginning of the stage and go down the central path. Turn down the path to your left and cross the bottom floor. Head toward the sorc bot standing right behind the cracked wall.

Stun the sorc bot with a thunderbolt and extract both hito and susumu from it. Backtrack to the beginning of the stage and tag in Belldandy at the blue swap pod. Walk through the first iron-bound gate along the central path (it has hito and hiraku now, so there shouldn't be any problems), ride the running water to the other side, and walk across the canopy platform to your right. Get down to the bottom floor and face the knight bot.

Have Belldandy use wind magic on the knight bot to rotate it. Now give hito to the rotating pillar and watch it use furu. Turn around and exchange your susumu action for the knight bot's tsuku. Swap tsuku onto the rotating pillar and activate it for another encyclopedia entry. Step back and swap your mono condition for the pillar's hito condition and your furu action for its tsuku action. Turn around and exchange tsuku for the knight bot's susumu. Now give the knight bot hito and watch it use tsuku. Exchange susumu for the rotating pillar's furu and backtrack to the beginning of the stage.

Go down the central path and exchange your furu action for the iron-bound gate's hiraku action. Activate the gate for an encyclopedia entry. Now get furu back from the gate, turn left, and make your way to the sorc bot near the cracked wall. Give the sorc bot furu. Head toward the iron-bound gate at the end of the second section of running water along the central path. Extract the hito condition from this gate and go back to the sorc bot nearby.

Give the sorc bot hito and watch it sling a bomb that knocks down the cracked wall. Make sure you have Urd as your goddess partner (go summon her with the purple swap pod downstairs if you do not). Have Urd strike the robot with thunder magic and extract both hito and furu. Give hito back to the iron-bound gate you got it from. Now go up the stairs to your left and head for a blue swap pod nearby. Tag in Belldandy.

Find the water pump mechanism originally sealed off by the cracked wall and use wind magic on it. Make your way back to the beginning of the stage and use the purple swap pod to the north. Stun the sorc bot nearby with thunder magic and exchange your furu action for its mawaru. Head down to the bottom floor and swap mawaru for the rotating pillar's susumu. Now stun the knight bot with a bolt and exchange your susumu action for its tsuku action.

Stay in the activation radius of the knight bot's hito condition and it should walk up to the rotating pillar and activate the pillar's mawaru action. Now go back up the stairs and step into the sorc bot's activation radius.

The sorc bot will fire a bomb that knocks down the cracked wall on the other side of the pit containing the rotating pillar and the knight bot. Stun the sorc bot with a bolt and extract hito from it. Now run to where the cracked wall used to be, cross the running water, and make your way to a rotating bridge platform. Give hito and tsuku to the bridge motor and activate it for an encyclopedia entry. Extract tsuku from the bridge motor and run up the stairs onto a path leading to the northwest corner of the stage. You should see a giant stone tablet/memorial in front of you. Run to the end of the path to the right of the giant tablet, go down a steep flight of stairs, and you should see a heart in a clearing to your right.

Collect the heart and backtrack toward the lone red swap pod in the stage. Use the path to the left of the weathervane and you should come into extraction range of the second iron-bound gate along the central path (there should be a patch of running water to your right). Give your tsuku action to the gate. Head across the canopy platforms in the center of the stage and make your way to the blue swap pod near the rotating bridge platform. Tag in Belldandy.

Head for the rotating bridge platform and you should see an item on a ledge across from you. Go up the stairs leading to the ledge and collect the item. Now backtrack down to the pit containing the rotating pillar and the knight bot.

Stay outside the knight bot's activation radius and shoot two wind gusts at it. Step into the robot's activation radius to lead it away from the rotating pillar. Once the rotating pillar returns to its original position, extract the mawaru action from it. Backtrack to the beginning of the stage.

Trip the switch with the shining emblem and quickly run down the central path. The first iron-bound gate should open via hiraku, and the second iron-bound gate should open with the tsuku action. Make your way onto the rotating bridge platform and give it your mawaru action.

Step into the bridge motor's activation radius to rotate the platform. Quickly head toward the exit, and you should be able to finish the stage before the timer for the large gate runs out.

This stolen memory takes the shape of a racing boat. The female members of the Nekomi Tech Motor Club -- Hasegawa Sora and Fujimi Chihiro -- appear.



The goddesses talk with Sora about the race she won (one of the gang's attempts at increasing her confidence). Sora says that the club is doing fine, and everybody feels reassured. Chihiro, on the other hand, just chides Keiichi for being a bad salesman.




Chihiro: This baby is so cute! But how come we just can't manage to sell it off?





Belldandy still hasn't recovered her song magic, so we're off to snatch up some more wayward memories.

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