3.03.2007

Walkthrough: Aa Megami-sama (Past-1)


Time to tackle the Kako wo Omou AREA ("Thoughts of the Past Area"), hereafter referred to as the Past Zone. This is where we'll get Urd's precious memories back. There's a little scene as you enter the zone, in which Skuld asks who stole her ice cream a while ago (none of the gang can remember who it was)... Naturally, Keiichi ends up getting blamed.



Keiichi: ...in any case, let's go get back Urd's song!
Urd: Yeah! So that we can catch that ice cream-stealing perp!

So off we go.


Kako wo Omou AREA - Stage I:



Hmm, it seems that the goddesses have all misplaced some jewelry - Skuld noticed Belldandy's ring being missing earlier, and now she notices the same thing about Urd's bracelet.

Kaminari (雷/"thunder") is the activation condition for the golem/statue/robot thing with the hammer, so get Urd to throw a bolt at it and make it strike the pitchfork. You'll get a note (press SELECT and then Square to view it) that tells you the stone pillars in this stage react to sound from the giant pitchforks. Extract both kaminari (condition) and furu (action) from the golem (its name is Hanmassoo/"Hammer Muscle") and go up the stairs. You'll cross a blue swap pod and summon Belldandy automatically. When you reach the top of the staircase, go south and you'll reach a raised platform with two golems on it -- a Hammer Muscle and a Sude ("bare-handed") Muscle. Try the Sude Muscle first. Its activation condition is kaze, so Belldandy will be of use here. First swap your furu action for its susumu action and use wind magic to activate the golem (this is for the encyclopedia). Then give susumu back to the Sude Muscle.

Have Belldandy shoot another gust at the Sude Muscle to make it walk forward. Do it again and again until the Sude Muscle leaves the gap. You can now access the narrow path. Walk through it and take the item (the shiny thing in the center of the platform). Walk back through the narrow path and get susumu from the Sude Muscle. Go to the Hammer Muscle nearby and give it your kaze condition and your susumu action.

Shoot wind gusts at the Hammer Muscle until it walks all the way up to the yellow pitchfork (it takes four shots). Now swap your furu action for its susumu action.

Shoot a gust at the Hammer Muscle to make it strike the yellow pitchfork. Swap your kaminari condition for the Hammer Muscle's kaze, make your way back down the stairs, and go up the stairs to the northeast. You'll see a Hammer Muscle and a green pitchfork.

This Hammer Muscle lacks an activation condition, so give it kaze and shoot two gusts at it to make it turn and face the pitchfork. Now swap your susumu action for its mawaru action.

Shoot a wind gust at the Hammer Muscle to make it walk up next to the pitchfork. Now take the kaze condition from it and backtrack -- you need to pick up the furu action from one of the golems on the platform with the yellow pitchfork. I recommend the Sude Muscle.

Give the Sude Muscle the kaze condition and the mawaru action and use a gust on it to make it turn (this is for the encyclopedia). Take the kaze condition back and go back to the green pitchfork.

Give both kaze and furu to the Hammer Muscle and use a wind gust to make it strike the pitchfork. Make your way down the stairs and look for a Sude Muscle golem standing in a corner. It has the hito activation condition and a new action: hanasu (はなす/"talk"). Activate hanasu and then, for completion's sake, swap hanasu out and go try it on the Hammer Muscle that just struck the green pitchfork for you (use wind magic to activate the golem).

When you're done, run past this Sude Muscle for now and head for the red swap pod. Go towards the light blue pitchfork. You'll see a Hammer Muscle with hito and another new action: miseru (みせる/"pose"). Activate it to see what it does.

Take miseru and head back to the nearby Sude Muscle, swap it in, and activate it to unlock another action for your encyclopedia. Take your susumu action back to the Hammer Muscle near the light blue pitchfork and activate its hito condition to make it walk up to the pitchfork. Now backtrack, fetch mawaru (from the Sude Muscle at the southeastern corner of the map), and bring it back to this Hammer Muscle. Activate the action once to make the Hammer Muscle face the pitchfork. Backtrack once more to fetch furu (from that same Sude Muscle to the southeast) and give it to the Hammer Muscle.

Step into the Hammer Muscle's activation radius to make it strike the pitchfork. Now head for a patch of flowing sands (marked with an arrow on your mini-map). You'll see a short cutscene that lets you know water magic is useful here.

Have Skuld throw a water ball on the flowing sands and turn it to mud. Cross it quickly (it reverts back to flowing sands after a while), swap in Urd at the purple pod, and look for a Sude Muscle with hito and a new action: tsuku (つく/"thrust"). Activate the golem for an encyclopedia entry, hit it with Urd's magic for another encyclopedia entry, and move on to the Hammer Muscle standing beside a low wall.

Give the Hammer Muscle mawaru and make it turn a few times (until it faces the wall). Now swap susumu back onto it and activate the golem enough times to make it walk up to the wall. Run back to the Sude Muscle near the purple swap pod and get the tsuku action from it. Go back to the Hammer Muscle and give it tsuku.

Activate tsuku and the Hammer Muscle will knock down the wall. Go past it and grab the heart. Go back to the Sude Muscle and grab mawaru. Replace the Hammer Muscle's tsuku with mawaru and rotate it 180 degrees. Now go back to the Sude Muscle and activate its susumu action enough times for the golem to walk up to the wooden fence and "push" it -- the wooden fence will turn sideways like a turnstile. Extract susumu from the Sude Muscle and give it to the Hammer Muscle in the corner.

Keep activating susumu until the Hammer Muscle walks up past the wooden fence and to the side path leading to the navy blue pitchfork. Give the Hammer Muscle your mawaru action and activate it three times to make sure the golem is now facing the pitchfork. Swap your susumu action for its mawaru action and activate susumu twice to walk the Hammer Muscle up to the pitchfork. Extract the susumu action from the golem and give it to the Sude Muscle (you'll get the tsuku action in return).

Give tsuku to the Hammer Muscle and activate it -- the golem will strike the navy blue pitchfork and lower another stone pillar. Fetch the mawaru action from the Sude Muscle. Now go back across the patch of flowing sands and keep heading down the path until you cross a red swap pod and Skuld tags in. Turn left and throw a water ball on the first patch of flowing sands, then just let the other patches carry you to a ledge where you can pick up an item. You should also pass through the activation radius of a Hammer Muscle, making it walk forward and be carried across the flowing sands to a ledge near the one where you found the item.

Give the mawaru action to the Hammer Muscle and activate it twice to rotate the golem 180 degrees (it should be facing a patch of flowing sands moving south). Swap the susumu action back onto the Hammer Muscle.

Use a combination of Skuld's water balls and activation of the susumu action to quickly transport the Hammer Muscle across the two patches of flowing sands while they're still in muddy/navigable condition. The third patch of flowing sands (which flows north) will automatically deposit the golem next to the wall you need it to break down for you. Activate susumu two more times, give the Hammer Muscle your mawaru action, and activate mawaru three times to turn the golem so that it faces the wall. Run back to the navy blue pitchfork and get the tsuku action from the Hammer Muscle you left there.

Go back to the Hammer Muscle at the wall and give it tsuku. Activate the golem to make it use tsuku and break down the wall. Backtrack and pick up the susumu action from the Hammer Muscle at the navy blue pitchfork. Give susumu to the Hammer Muscle at the wall you just broke down and walk it up to the magenta pitchfork.

Give the Hammer Muscle tsuku and activate it to change the color of the magenta pillar. Now head back towards the light blue pitchfork (located due west on your mini-map) and use the purple swap pod. Get within sight of the Hammer Muscle standing near the tan pitchfork (it's separated from you by an impassable wall).

Press and hold the X button to use a delayed thunderbolt. Let the targeting spark of the bolt reach the Hammer Muscle and release the X button. Your thunder magic will activate the Hammer Muscle, allowing it to hit the tan pitchfork and lower the final stone pillar.

Go through the path previously blocked by that pillar and you've cleared the stage. Urd will find her lost bracelet and have a surprise meeting with Troubadour. The guy seems to have showed up just to pimp.



Apparently he's forgotten all about what happened last time and wants to try to capture the golden nightingale again to impress Urd.





Urd: A pity that there isn't a cure for stupidity.





After some more banter (and a little Keiichi-teasing), we're ready to move on to the next stage.