3.04.2007

Walkthrough: Aa Megami-sama (Past-3)

Here we are in Kako wo Omou AREA, Stage III. Urd appears to be a little fed up with the quest ... this seems to be the effect of the memory-stealing magic increasing in intensity. We had best hurry up and find her memories before she forgets who she is.



Urd: This island ain't so bad... why don't we just live out our carefree lives here?


Kako wo Omou AREA - Stage III:

In terms of size, this is a pretty large stage. It's not that difficult, though -- the tough thing about the stage is the fact that if you get stuck, you will have to replay the whole stage (no retry gates here).

Run all the way down the stairs to a grassy area. You'll see a purple magic gate stamped with a silhouette of Urd's figure. Ignore it for now -- you'll be back later. Keep moving until you see two patches of flowing sands, one of which leads to a Sude Muscle golem. Let that patch of flowing sands carry you to the Sude Muscle. Run past it for now and look for a platform with a motor on it.

Extract the mawaru action from the motor and head back to the Sude Muscle. Swap your mawaru for its susumu and activate the golem's hito condition three times. Now give susumu back to the golem.

Make sure you're standing near the Sude Muscle and keep activating susumu until it pushes the wooden turnstile, which allows you to access a previously sealed-off area. You'll see a L-shaped platform with a motor on it. The motor has the kaminari activation condition.

Get on the platform, give your mawaru action to the motor, and have Urd drop a bolt at the motor to rotate the platform. Step on the red swap pod to tag in Skuld. Extract the mawaru action from the motor you just zapped and give the action to the other motor (the one with the mizu activation condition).

Throw a water ball at this motor to turn the L-shaped platform. Do it again. Take the mizu condition and the mawaru action from the motor and get off the platform. Give both mizu and mawaru to the Sude Muscle -- you need it to turn the wooden turnstile again. Use three delayed water balls to turn this golem so that it's facing the right direction. Now give the golem the susumu action again.

Keep throwing water balls at the Sude Muscle to make it walk forward and push the wooden turnstile. Make sure you're standing a reasonable distance away and near the right-hand side of the screen so that you don't get isolated on the wrong side of the revolving turnstile (you'd have to manipulate the Sude Muscle again if that were the case). Use water magic to turn the flowing sands to mud and run across it. Head for the stairs to your right.

Tag in Urd at the purple swap pod and head inside the large room. Give your hito condition to the stone gate.

Step into the gate's activation radius and go to the other side. Ignore the Sword Muscle for now and look for a second stone gate to your left. Extract the susumu action from this gate and give it to the Sword Muscle. Keep shooting thunderbolts at the Sword Muscle to walk it forward. Follow the golem as it approaches the first stone gate (the one equipped with hito and hiraku).

After you activate the first gate's hiraku action, shoot another bolt at the Sword Muscle to get it to walk through the gate. Once it's safely on the other side, go through the gate and get mawaru back from the stone gate to the north. Head back to the Sword Muscle. Before messing with it, look for an antenna near the purple swap pod.

Drop a bolt on this antenna. You won't notice anything happening, but this will light up a torch that partially powers some machinery you'll need to use later. Head back to the Sword Muscle and give it mawaru. Shoot a bolt at it. Swap susumu back onto the Sword Muscle and keep shooting bolts at the golem until it walks up to the raised drawbridge. Go back to the stone gate to the north and extract furu from it. Backtrack to the Sword Muscle and give it your furu action.

Drop another bolt on the Sword Muscle to have it cut the ropes holding up the drawbridge. Extract the kaminari condition from the Sword Muscle and head for the Hammer Muscle on the other side of the bridge. Give the Hammer Muscle kaminari and susumu. Shoot bolts at this golem to make it walk up to the wall blocking the path. Go get the furu action from the Sword Muscle and give it to the Hammer Muscle.

Use another bolt to make the Hammer Muscle knock down the wall for you. Head into the blue swap pod to summon Belldandy. Look for a stone gate with no activation condition and the hiraku action. Give this stone gate your kaze condition.

Use wind magic to open the gate. Do nothing on the first L-shaped platform and head for a second platform. The motor on this second platform is equipped with the hiraku action. Swap your susumu action for its hiraku action. Shoot a wind gust at the motor and let the moving platform take you to an area with an item. Grab the item and use wind magic on the motor again to return the platform to its original location. Extract both hito and mawaru from the motor on the other L-shaped platform. Turn and give mawaru to the motor on the platform you used to get to the item.

Use wind magic on the motor three times in order to rotate the platform three times.

Backtrack and give the hito condition to the stone gate equipped with the kaze condition and the hiraku action at the moment -- this will make it easier for you to backtrack through this section later. Head for a Sude Muscle near a wooden turnstile. Swap your susumu action for the Sude Muscle's miseru.

Activate the Sude Muscle enough times to make it walk up and push the wooden turnstile. Extract the golem's hito condition after it finishes doing that for you. Now go through the doorway and run down the stairs.

Look for an item in the corner of the large grassy area and grab it. Turn around and run to the right to find a staircase. Go down the stairs. Tag Skuld in at the red swap pod and enter the inner sanctum. A short cutscene will play -- it'll tell you that you need to operate the photo mechanism in order to open the magic doors with silhouette patterns on them.

Since you have Skuld as your partner right now, go onto the pedestal to the left to have the photo machine take a shot of Skuld and open the red magic door. Go up the other pedestal to get the "wrong silhouette" action entry for your encyclopedia. Go through the red magic door after it opens and tag in Belldandy with the blue swap pod. Go all the way up the stairs and tag in Urd at the purple swap pod. Make your way back down and look for an antenna.

Hit the antenna with a bolt to light up a second torch. Go back into the inner sanctum (Belldandy will tag in).

This time, ascend the pedestal near the Sude Muscle to have the photo mechanism open the blue magic door. Swap your hito condition for the Sude Muscle's new mono (モノ/"hold") condition.

Keep activating the Sude Muscle to make it use its susumu action. Eventually, the golem will walk up the pedestal and allow the photo mechanism to take a snapshot of it, thus opening the yellow magic gate. Head through the gate into a new area.

Turn to the right and keep going until you see a heart in a corner to your right. Collect the heart and head back towards the gateway that led into this area. Walk toward and around the sunken platforms and eventually a cutscene will play. Look at the sunken platforms from the side and you'll see three golems of the new Dai ("Big") Muscle type.

The first Big Muscle has hito and miseru. Give it your mono condition and it will stand up, raising the platform it's carrying. Give your miseru action to the Big Muscle right beside the first one (it has the mono condition and no action) to raise a second platform. Now we'll need to backtrack for another miseru action. Go back into the inner sanctum and exit via the doorway with the red swap pod. Follow the stairs all the way back up until you're in the room with the Sude Muscle and the wooden turnstile. Run across the two L-shaped platforms and go through the stone gate (aren't you glad you left a hito and a hiraku on this gate?). Pass the Hammer Muscle and run across the drawbridge toward the Sword Muscle.

Extract miseru from this Sword Muscle and go all the way back down to the area with the Big Muscle golems. You're free to give the third Big Muscle miseru now to complete the bridge, but completionists should try to unlock some Big Muscle actions for the encyclopedia. Extract mono from the third Big Muscle. Give mono and miseru to the Sude Muscle inside the inner sanctum and go get the kaze condition from the Sude Muscle all the way back inside the large room with the stone gates and L-shaped platforms.

Get back to the third Big Muscle, give it kaze and susumu, and go get Belldandy from the blue swap pod on the other side of the red magic door. Shoot a wind gust at the third Big Muscle to unlock an action for your encyclopedia. Go back to the room with the stone gates and pick up hiraku from one of the motors or the first stone gate you encountered when traversing this room earlier (in order to protect yourself from getting stuck, do not extract the action from any gates you need to actually pass through during this backtracking). Go back to the third Big Muscle.

Tag Belldandy back in at the blue swap pod near the red magic door, swap hiraku onto the third Big Muscle, and activate it with a wind gust. Now do the same backtracking procedure and pick up mawaru from one of the motors in the room with the stone gates.

Go back to the third Big Muscle, give it mawaru, and activate it with wind magic (it goes without saying that you need to tag in Belldandy again). Hit it with three more gusts of wind -- this golem won't work properly later if it's not in its original position.

Backtrack to the Hammer Muscle that knocked down a wall for you. Extract its furu action. Make your way back to the third Big Muscle and give it furu. Tag in Belldandy and activate the Big Muscle with wind magic. Now go get mono and miseru from the Sude Muscle inside the inner sanctum and give them both to the third Big Muscle (swap in the miseru action first! You will get stuck here if you give the golem the mono condition first and it has a non-miseru action equipped).

The third Big Muscle will rise and complete your bridge. Go across it and use the purple swap pod. Cross the bridge, then go around and have Urd drop a bolt on one of the Big Muscle golems (for an encyclopedia entry). Head back into the inner sanctum.

Take the high, circular staircase to the top and the photo mechanism will take a snapshot of Urd, thereby opening the purple magic door back at the very beginning of the stage. Make your way back towards the beginning of the stage.

Go through the open purple gate and follow the path to clear the level.

We get a picture of Keiichi, the three goddesses, and Hildr.



No one can remember when or where this photo was taken, though -- there's a magic seal on this memory. Urd says she knows where to go to get rid of the seal, so we follow her lead and head to Past-4.



Since all six items in the Past Zone have been obtained, you get an omake ("bonus") scene. Ootaki and Tamiya try to get the gang to play the Urd-made board game with them but end up being insulted away through Belldandy's innocent lack of tact.





Ootaki: Life is about taking it easy once in a while!
Belldandy: It's true that you two are the masters of "taking it easy".





Now that we've got all three hearts found in the Past Zone, Urd's swimsuit is unlocked.