3.11.2007

Walkthrough: Aa Megami-sama (Future-1)


Now that you've helped both Urd and Belldandy recover their memories, it's time to do the same for the kid sister -- Skuld. As you enter the Mirai wo Omou AREA ("Thoughts of the Future Area" -- henceforth referred to as the Future Zone), Urd and Skuld will bicker.



Urd: Aww, even Skuld's memories have that air of immaturity about them.
Skuld: What was that?!
Urd: Wanna do something about it?!

Keiichi sighs in resignation as those two continue their verbal sparring with one another. Time to advance to the first stage.

NOTE: There's an extremely annoying glitch in Future-3. I recommend not collecting any items, hearts, or unnecessary actions (for encyclopedia completion) in Future-1 or Future-2 until after you clear Future-3. That's the only reliable workaround for the glitch that I know of. See the walkthrough for Future-3 for more details.


Mirai wo Omou AREA - Stage I:

Keiichi energetically declares "let's go get Skuld's memories back!", to which Skuld responds with "doesn't matter to me, really... I'm fine with living on this island as long as oneesama is here." You guessed it... stolen memories are affecting her mental state. We'd better restore Skuld's memories before she loses her hopes for the future.



Skuld: Okay, okay, I get it already. But I'm not doing this for Keiichi -- I'm doing this to sing again with oneesama. Got that?

You get a pretty nice view at the start of the stage. Once you're done admiring the scenery, follow the path down. You'll see a cute little robot with a swinging circular head: its name is R2-san (アルツーさん/"Arutsuu-san"). Yeah, it's a Star Wars reference. You'll notice that this R2-san has the mizu condition and the furu action.

Stand just outside of the R2-san's activation radius and have Skuld throw a water ball into its activation radius (but do not hit the R2-san itself). The robot will leave the gap it's occupying and float toward you a little bit before taking out a hammer and swinging it at you. Note that all robots in the Future Zone act this way -- you'll need to practice aiming water magic at a spot of ground inside their activation ranges instead of at the robots themselves. Extract mizu and furu from the R2-san and go through the gap it just vacated. You'll see a new type of robot: Slugger-san (it looks like a mix between a Star Wars droid and a batting machine used in baseball practice). Exchange your mizu condition for the Slugger-san's mono condition and give it your furu action.

Lob a delayed water ball so that it hits the Slugger-san itself. You'll unlock an action for your device encyclopedia. Now give the Slugger-san the mono condition and try to round the corner and head for the escalators at the end of the path.

The black droid on a platform will try to lob a bomb at you, but the Slugger-san's furu action will activate and it will knock the bomb out of the park. The black droid will rocket away. Collect the item near the Slugger-san and extract the furu action from it. Use the upward escalator and give your furu action to the locked gate (the name of this device is "Doorvator"). You'll receive the hiraku action in exchange. Use the downward escalator and head back to the Slugger-san. Exchange your mizu condition for its mono condition and give it your hiraku action.

Lob a water ball on a spot of ground inside the Slugger-san's activation radius. It will advance toward you and use the hiraku action (unlocking an entry for your encyclopedia). Extract mizu and hiraku from the Slugger-san and head for the R2-san robot. Give the R2-san your mizu condition and your hiraku action.

Lob a water ball inside the R2-san's activation radius to unlock another action for the encyclopedia. Extract both mizu and hiraku from this robot and head for the Doorvator. Give mizu to the Doorvator (which should be equipped with the furu action). Go get the mono condition from the Slugger-san and head back to the Doorvator.

Lob a water ball at the Doorvator to unlock another entry for your encyclopedia. Now exchange your hiraku action for its furu action.

Lob another water ball at the Doorvator to open it. Pass through the gate and head for a blue swap pod (but do not use it). You should see an electric fan device and a Slugger-san on the other side of a low wall.

Lob a few water balls over the low wall and into the Slugger-san's activation radius. This will advance the Slugger-san robot a little closer to the T-intersection being guarded by a black droid. Now go around the wall and walk up to the Slugger-san.

Launch a water ball toward the T-intersection while you're standing near the Slugger-san. If it lands in the robot's activation radius, the Slugger-san will finally advance forward far enough to be useful for our next task. Exchange your mono condition and furu action for the Slugger-san's mizu and hiraku. The robot should glide forward into the T-intersection.

Walk into the T-intersection and the Slugger-san will bat a bomb back at the black droid and send it flying. Collect the item nearby and you can now experiment a little with the electric fan device: note that it emits cold air that you can use water magic on to create sliding ice crystals.

You should also use the blue swap pod nearby and have Belldandy cast wind magic on the electric fan to change its orientation (thus unlocking an entry for your encyclopedia). Now head for a conveyor belt and cross it. There's an extraneous Doorvator to your right -- ignore it and go down the stairs in front of you. Follow the path to a retry gate. Cross the blue swap pod and head for the red swap pod in a corner.

Use the red swap pod to summon Skuld. Now run quickly across an area monitored by a black droid (you'll probably get hit by at least one bomb, but as long as it doesn't keep knocking you backwards, you'll be okay). Look for a transporter pad near a R2-san equipped with hito and furu.

Run onto the transporter pad and it will teleport you to a different part of the area. Note that these transporter pads don't work if you're currently carrying any conditions or actions. Once you materialize, you should see a heart nearby.

Collect the heart. Now position yourself next to the Slugger-san robot (it has the mizu condition and the susumu action).

Keep tossing water balls at the area in front of you (and inside the Slugger-san's activation radius) to move the robot as close to the narrow opening in the wall as you can. Step back onto the transporter pad and backtrack to the red swap pod. Look for the Slugger-san on the other side of the opening in the wall.

Lob a water ball at a spot inside the Slugger-san's activation radius to make it slide toward you. Keep going until the robot slides through the opening. Now do the same thing (i.e. drop water balls in its activation radius) to "lead" the robot toward the area being monitored by the bomb-lobbing black droid.

Once you're fairly close to the home plate-like icon on the ground, walk up beside the Slugger-san and launch a water ball at the ground in front of you. This should advance the Slugger-san close enough to the home plate icon that the robot will automatically slide into "batting" position once you give it the mono condition. Now head to the other side of this area and you should see an inert R2-san equipped with the mono condition. Extract mono. Now use the purple swap pod nearby.

Stun the active R2-san (the one equipped with hito and furu) with a thunderbolt and extract furu from it. Backtrack to the Slugger-san and make sure you open the Doorvator on your way there (simply step into its activation radius -- this gate is already equipped with hito and hiraku). Zap the Slugger-san with a thunderbolt to unlock an encyclopedia entry. Give mono and furu to the Slugger-san and it should step up to the plate.

Head for to the Doorvator and the black droid will lob another bomb at you. The Slugger-san will knock it out of the park and clear your path. Head back to the R2-san near the purple swap pod and give it your susumu action.

Step inside the R2-san's activation radius (for its hito condition) to watch it use susumu (thus unlocking an encyclopedia entry). Stun it with thunder magic and extract susumu. Walk up to the Doorvator and exchange your susumu action for its hiraku action.

Stay inside the Doorvator's activation radius to unlock another entry for your device encyclopedia. Now step outside the gate's activation range and swap the hiraku action back onto it.

Step back into the Doorvator's activation radius and walk through the gate when it opens to clear the stage.

We've found a memory that takes the shape of one of Skuld's inventions -- the fully automated softball bat "Tomahawk No. 1".



Since softball is a team sport, all sorts of people show up to join Skuld's team -- Tamiya, Ootaki, Sora, and even Morisato Megumi.




Ootaki: All for one!
Tamiya: And one for all!
Both: That's how it is! Wahahahaha!





Having remembered that it takes teamwork to bring about true achievement, Skuld apologizes to Keiichi for the way she talked to him earlier. She then uses the "all for one and one for all" line to try to goad Urd into working harder on this quest (but Urd remains allergic to hard work...). The gang sets off on the search for the next missing memory.


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