3.18.2007

Walkthrough: Aa Megami-sama (Chaos-5)

Brace yourself... this is the final stage! We've finally located Keiichi's most precious memory: it's the ring that rightly belongs on Belldandy's finger. The ring is chained to three magic circles, though, and we have to disable each before Keiichi can reabsorb that memory. Furthermore...



Skuld: If this keeps up, the Spirit of the Silver Watch won't be long for this earth...

The goddesses suggest that we go retrieve that wayward memory and then see what we can do to mend the island. Note that this place, the last stage of the Chaos Zone, has a special name...


Shuuen no Toki (終宴の時/"Hour of the Final Banquet"):

In order to disable the magical shackles on Keiichi's treasured memory, we must journey to miniature versions of the final stage for each of the three goddesses' temporal domains. Luckily, these miniature stages are nowhere near as annoying as the original versions (i.e. Past-4, Present-4, and Future-4). We'll start by tackling mini-Past-4.

Walk up the stairs leading to the purple swap pod and tag in Urd. Head down the rocky passage that appears out of nowhere and you will be transported to mini-Past-4 when you touch the purple magic circle at the end of the path.

Look to the southeast of the starting point for a raised platform inscribed with a purple symbol and strike it with a thunderbolt. Cross the lowered platform and extract the kaminari condition from the Sword Muscle standing near the raised drawbridge. Now look for a switch/antenna mechanism near the center of the stage.

Step onto the switch and use thunder magic on the exposed antenna to flip the stage upside down. Head north and you'll see another raised platform inscribed with a magic symbol.

Strike this platform with a bolt to lower it. Cross the platform and give your kaminari condition to an inert Sude Muscle standing in the northeast corner. This golem should now be equipped with kaminari and susumu.

Activate the Sude Muscle twice with thunderbolts and it will push the wooden turnstile in front of it. Head south and you'll come to another symbol-inscribed platform.

Hit the platform with thunder magic to lower it. Do the same for the symbol-inscribed platform to the southwest. Cross both platforms and look for a Hammer Muscle in the southwest corner of the area.

Extract both the kaminari condition and the miseru action from the Hammer Muscle and backtrack to the Sude Muscle in the northeast corner. Exchange your miseru action for the Sude Muscle's susumu action.

Drop a bolt on the switch/antenna mechanism to flip the stage again. Use thunder magic to lower the symbol-inscribed platform blocking your path to the Sword Muscle. Give the Sword Muscle your kaminari condition and your susumu action (receiving its furu action in return).

Strike the Sword Muscle with a thunderbolt to make it walk up to the drawbridge. Now swap your furu action for the golem's susumu action.

Hit the Sword Muscle with another thunderbolt to make it cut the ropes and lower the drawbridge. Go back to the switch/antenna mechanism and use thunder magic on it to flip the stage. Head for the Sude Muscle in the northeast corner and swap your susumu action for its miseru action. Go back to the switch/antenna mechanism.

Zap the antenna with thunder magic to flip the stage one last time. Cross the lowered drawbridge and look for a Big Muscle to the south. Give this golem your miseru action and it should now be equipped with hito and miseru.

Step inside the Big Muscle's activation radius to trigger its miseru action. Quickly run up the stairs, cross the platform being carried by the Big Muscle, and head up the yellow ramp leading to the green magic chain. As long as you don't dawdle, you'll be able to get to the yellow ramp before the Big Muscle squats back down.

Use thunder magic on the pillar serving as an anchor for the green magic chain. You'll be teleported back to the starting point of the stage (the giant pocket watch with the ring suspended above it).

Tag in Belldandy at the blue swap pod and follow the path leading to the blue magic circle. You'll be teleported to mini-Present-4.

Look for a sorc bot standing on a wooden plank to the east and extract its tsuku action. Now look for a water control mechanism in the center of the platform you're standing on.

Use wind magic on the water control mechanism. Cross the bridge on the southwest end of the platform once the water level stabilizes. Look for a knight bot equipped with the kaze condition and the susumu action. Extract kaze from this robot.

Hit the knight bot with three consecutive wind gusts to rotate it so that it faces the gray switch to the west.

Give your kaze condition back to the knight bot and keep hitting it with wind magic until the robot walks onto the gray switch. Now give your tsuku action to the iron-bound gate to the south.

Step into the iron-bound gate's activation range and head for the other side once the gate lifts itself off the ground. You'll see a mounted mirror mechanism.

Rotate the mounted mirror with wind magic and it will redirect the light ray into (and thus opening) a sun gate. Backtrack to the water control mechanism.

Activate the water control mechanism twice with wind magic to shift the wooden plank with the sorc bot on it. Cross the wooden plank and the L-shaped platform to the southeast. Head through the open sun gate and look for the green magic chain.

Cast wind magic on the green chain to release it. You'll be teleported back to the giant pocket watch.

Tag in Skuld with the red swap pod and follow the path leading to the red magic circle. You'll be teleported to mini-Future-4.

Look for a UFO to your right and extract both its mizu condition and its uku action. Now look for a number light to the north.

Activate this 2-light with a water ball. Try to head south and you'll find your way blocked by the circuitry around a heatsink-like device.

Lob a water ball at the heatsink to cool its circuitry, thus allowing you to pass through. Head back toward the UFO and look for a 2-light to the south.

Activate this second number light with water magic and head for the raised green block. Cross onto the first giant digit (which currently shows a "2") and make your way onto the platform with a colored gate mechanism and a number light showing the digit "4".

Throw a water ball at the colored gate mechanism to raise the red block that'll allow you to cross over to the second giant digit.

Activate the 4-light with water magic and head back onto the first giant digit (which now reads "6"). Cross over to the second giant digit (which currently reads "2") via the raised red block and head for the platform with a R2-san robot on it. Ignore the R2-san and get as close as you can to the number light in the northeast corner of the stage.

Activate this 1-light with water magic and the second giant digit will now show "1" (because the 1-light was a "minus" type that subtracts from the total instead of adding to it). Head down the stairs to the south and go about halfway up the stairs to the east. You should now be within extraction range of a Cublock.

Exchange your mizu condition for the Cublock's hito condition and trade your uku action for its mawaru action. Now stand on the northwest corner of the Cublock and face west. Make sure Skuld is still standing on the platform at the top of the ribbon cable-like stairs (in other words, she should not be standing on top of the Cublock with you).

Have Skuld toss a water ball down the ribbon cable-like stairs. The water ball should land within the Cublock's activation range and prompt it to use its uku action and carry you to the platform above. Get off the Cublock and look for the green magic chain.

Launch a delayed water ball at the green chain and you've finally unlocked Keiichi's most precious memory. Congratulations! You have just finished the game.



The magical shackles fall away from Keiichi's treasured memory like morning mist scattered by a spring breeze... Finally, all four protagonists have recovered their memories.

Keiichi: This ring... I remember it! Belldandy, this is the ring I gave you as a present!
Belldandy: Keiichi-san... Please place it on my finger one more time.
Belldandy: Do it so that nothing can steal this memory again... Do it so that, no matter what happens, we will never forget this moment.
Keiichi: Okay, here we go!

The Spirit of the Silver Watch shows up at the end of the warm and fuzzy moment. She can no longer hold back the rampaging magical energies swirling about the island. The Spirit tells the gang to run away, but they aren't about to oblige.

Keiichi: In order to preserve our bond, we need to sacrifice someone else... there's something wrong with that setup!
Keiichi: Besides, what about our bond with you?
Spirit: Your bond with ... me?
Belldandy: Old bonds always turn into new bonds and, in that way, live forever.
Belldandy: The newborn bond between you and us... why don't we sing about that?
Keiichi: Never give up!
Spirit: You guys...



The goddesses take their positions and use their song magic... to no avail. Space-time is now so warped that their melodies dissipate before reaching their target. Just when all looks lost, a staircase leading to a stable nexus in space-time magically appears. The goddesses try their song magic from the nexus and we get a better result...


Keiichi: The island is returning to normal...
Belldandy: It's really beautiful...
Spirit: That's right, I'm not alone...
Spirit: The island will always be here to keep me company... why did I forget that?
Spirit: It's just as Keiichi-san said...
Spirit: Thank you, o goddesses of time.


With the island restored, the Spirit of the Silver Watch has disappeared.



Keiichi tries to use his Kikouhoujutsujin, but it no longer works now that the island has been returned to normal. Keiichi decides to take the silver watch home and try to find a way to repair it. He promises to one day return it to this island.

Urd: Looks like we just added another member to our household.
Skuld: Oh well, can't help it. Besides, do you really want to say anything contrary to those two (Keiichi and Belldandy) right now?
Urd: Nah... Those two are invincible when it comes to stuff like this, anyhow.


Meanwhile, Hildr exclaims over what a quagmire everything turned out to be. Marller thought that Hildr enjoyed the whole thing and says so...

Hildr: Shut up, you. Oh, and Maa-chan...
Marller: W-What?
Hildr: When the island was about to fall apart, you were the one who sent them that stable nexus, weren't you?
Marller: W-What are you talking about?
Hildr: Hmm... you're not bad at playing innocent.
Hildr: Let my new joint lock submission hold show you the depth of my forgiveness!
Marller: Owwwww! It turned out like this in the end, after all!!

The gang takes a boat off the island and the ending sequence plays.



Our heroes finally return home in the epilogue.



Just as Keiichi muses aloud that his senpai's aren't as mean in real life as they were in those stolen memories, Tamiya and Ootaki show up and bully him around. They showed up hoping to get some of Belldandy's delicious cooking, but they don't mind chasing Keiichi around a bit for now (they're, uh, trying to teach him "proper respect for his elders").

Skuld: By the way, Urd... The Hildr from our memories told me something interesting.
Urd: Oh? What?
Skuld: The identity of the perp who ate my ice cream.
Urd: Hear that, Keiichi? Shouldn't you hurry up and apologize?
Keiichi: *still being chased* Gaaaaaaaaaaaah!
Urd: Or was it Belldandy?
Skuld: There's no way oneesama would do something like that!
Urd: ... ... ... but it was so delicious...
Skuld: So you do remember! Prepare yourself!
Urd: Looks like I have to defend myself, huh!
Skuld: Skuld Bomb!
Urd: Summon Lightning!

Megumi shows up and the Tamiya/Ootaki duo departs. Keiichi finally gets to ask Belldandy about something that's been bothering him...

Keiichi: Remember Hildr's memory? I'm a bit curious as to what you saw there, Belldandy...
Belldandy: I didn't see anything.
Keiichi: Then... does that mean you have no desires, Belldandy?
Belldandy: *laugh* Even I have hopes and desires, you know.
Keiichi: Then...
Belldandy: My hopes have already been realized... because what I want is "to stay by Keiichi-san's side".

1 comment:

minigendo said...

You finished it. Omedetou.