3.18.2007

Walkthrough: Aa Megami-sama (Chaos-4)


Konton no Shima - Stage IV:

No intro dialogue for this stage, which is a short and painless affair. You'll see two new devices around here -- a control dial mechanism and a strange contraption consisting of a magic sigil inside a glass case -- but they're not hard to figure out.

When the stage begins, head for the control dial mechanism inside the doorway and trigger a cutscene. This device uses the susumu action to rotate the conveyor belt behind it (which in turn transports the cased sigil contraption to different locations around the belt). Use the red swap pod to the southeast to summon Skuld. Now try to get as close to the cased sigil as you can.

Launch two delayed water balls at the case and the red portion of the magic sigil will disappear. Now step into the control dial's activation radius and watch the cutscene.

Activate the control dial two more times to transport the cased sigil to a position on the northwestern side of the conveyor belt. Use the blue swap pod in the northeast corner of the room and then get as close to the cased sigil as you can.

Have Belldandy launch two gusts of wind at the glass case and the green portion of the sigil will disappear. Backtrack to the control dial mechanism and activate its hito condition two more times. The cased sigil should now be located on the eastern end of the conveyor belt. Tag in Urd at the purple swap pod to the southwest and then get as close to the cased sigil as you can.

You should be able to launch a delayed thunderbolt at the glass case through the obstructing machinery. Do this twice and the final third of the magic sigil will be destroyed. Use the stairs in the northeast corner of the room and keep going until you pass a retry gate. Head for a room that contains a second control dial mechanism and a second cased magic sigil.

Extract the mizu condition equipped on the R2-san robot nearby. Exchange mizu for the control dial's mono condition and then use the red swap pod east of the dial.

Lob a water ball at the control dial and watch the cutscene highlighting its miseru action. Head for the purple swap pod and summon Urd. You'll see the cased sigil doing its best whack-a-mole rendition (i.e. appearing and disappearing rapidly) at the cluster of six holes to the north.

Get as close to the six holes as you can and try to zap the cased sigil with thunderbolts before it disappears down one of the holes. Do this twice and the purple portion of the sigil will disappear. Now exchange your mono condition for the hito condition equipped on the Sword Muscle nearby and extract its tsuku action. Head back to the control dial and swap your tsuku action for its miseru. Cross the red swap pod and look for an iron-bound gate to the northeast. Give the gate your hito condition and exchange your miseru action for its hiraku action.

Step into the iron-bound gate's activation range to unlock an encyclopedia entry. Backtrack toward the control dial and position yourself just east of the red swap pod.

Launch a delayed water ball at the control dial to activate its tsuku action. Watch the cutscene and quickly run to the blue swap pod in the southeast corner. Summon Belldandy and run to a position due east of the glass case holding the magic sigil. You should see a metal beam extending into the glass case. Face the glass case and use Belldandy's magic.

The wind gust will descend onto the metal beam and travel along it until finally hitting the magic sigil. Repeat this entire procedure (tag in Skuld, activate the control dial's tsuku action with water magic, tag in Belldandy, launch wind magic at the metal beam) and the green portion of the magic sigil will disappear for good. Backtrack across the red swap pod (tagging in Skuld in the process) and exchange your hiraku action for the control dial's tsuku action. Give tsuku to the iron-bound gate to the northeast. Backtrack and once again position yourself just east of the red swap pod.

Toss a delayed water ball at the control dial to activate hiraku and watch the cutscene. Now run toward the iron-bound gate.

The gate will use tsuku and lift itself off the ground as soon as you step into its activation range. Now head for a spot on the other side where the retracting metal pillars have given you a window for attacking the cased sigil. Get as close to the magic sigil as you can and try to "bump" Skuld (i.e. run into her on purpose) to the edge of the platform.

Lob two delayed water balls at the cased sigil through the gap between the metal pillars. You'll have to work quickly to get both shots in before the metal pillars close again. By destroying the red portion of the magic sigil, you've opened up the path leading to a second retry gate. Go through the doorway in the northeast corner of the room and ascend the staircase. Once you pass the retry gate, a cutscene will play and let you know that you'll need to manipulate some robots/golems in order to destroy the cased sigils in this final section of the stage. Extract the kaze condition from the knight bot near a cased sigil and head for the control dial mechanism located inside a room to the north. There are three swap pods (one of each color) just inside the doorway.

Use the blue swap pod to summon Belldandy. Now exchange your kaze condition for the control dial's mono condition. Backtrack to the cased sigil surrounded by the knight bot and a sorc bot. Notice that the sorc bot is equipped with the kaze condition and the tsuku action.

Activate the sorc bot's tsuku action with wind magic. Do this two more times and the sorc bot's three fireballs will obliterate the magic sigil for good. Extract the kaze condition from the sorc bot and go back to the control dial mechanism.

Activate the control dial's mawaru action with wind magic. Head back toward the retry gate and you'll see a new cased sigil -- this one is surrounded by a Sude Muscle and a Hammer Muscle. Extract the tsuku action from the Sude Muscle and exchange your kaze condition for the Hammer Muscle's kaminari condition.

Throw three wind gusts at the Hammer Muscle and it will obliterate the magic sigil with three swings of its hammer. Backtrack to the control dial mechanism.

Activate the control dial's mawaru action with another dose of wind magic. Use the purple swap pod near the doorway and backtrack toward the retry gate. You'll see a third cased sigil lodged between a R2-san robot and a Cublock. Give both your kaminari condition and your tsuku action to the Cublock.

Drop a thunderbolt into the Cublock's activation range (but do not zap the Cublock itself) to unlock an encyclopedia entry. Extract the kaminari condition from the Cublock and exchange it for the R2-san's mizu condition.

Drop a delayed thunderbolt into the center of the cased sigil. Since the glass case containing the sigil is located inside the R2-san's circular activation radius, the robot will hover forward, pull out a hammer, and strike the cased sigil.

Repeat this procedure two more times and the R2-san will obliterate this third and final magic sigil. Extract the furu action from the R2-san and head back to the room with the control dial mechanism. Tag in Belldandy at the blue swap pod and give your furu action to the control dial.

Use wind magic on the control dial to unlock an encyclopedia entry. Exit the room through the passage to the north. Ascend the translucent staircase and follow it all the way up to the end of the stage.

Keiichi's missing memories are nowhere in sight.



This entire clock tower was merely an obstacle blocking your path to the place where Keiichi's memories really are. Furthermore...



Skuld: It seems that we haven't really stopped the island from falling apart...
Belldandy: Looks like we can't do it without recovering Keiichi-san's memories.



We'll have to move on and hopefully regain those pesky memories in Chaos-5.

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